Who We Are


Lunacy is a fully-remote, globally distributed indie studio creating narrative-rich games that explore culture, emotion, and identity.

Our team is built from a healthy, remote-first environment built on mutual respect and flexibility. We take a values-driven approach to culture: no crunch, no egos, and no empty promises.

We celebrate our diverse perspectives and integrate them into the design process while we embark on creatively ambitious projects rooted in emotional storytelling and cultural authenticity.

In short, we’re a studio that shares knowledge and believes in collective growth for our team, our partners, and players alike.

If that sounds good to you, let’s chat.

Meet the Team


  • Faris Attieh

    FOUNDER/CREATIVE DIRECTOR

  • Patrick Morgan

    GAME DIRECTOR

  • Elizabeth Litvitskiy

    PRODUCER

  • Austin Wintory

    COMPOSER

  • Micaela Dawn

    ART DIRECTOR

  • Robin Vilain

    LEAD DESIGNER

  • Nicolas Abreu

    TECHNICAL LEAD

  • Omar Souissi

    LEAD 3D ARTIST

  • Bjorn Swenson

    LEVEL DESIGNER

  • Sarah Helen Slovak

    NARRATIVE DESIGNER