Who We Are
Lunacy is a fully-remote, globally distributed indie studio creating narrative-rich games that explore culture, emotion, and identity.
Our team is built from a healthy, remote-first environment built on mutual respect and flexibility. We take a values-driven approach to culture: no crunch, no egos, and no empty promises.
We celebrate our diverse perspectives and integrate them into the design process while we embark on creatively ambitious projects rooted in emotional storytelling and cultural authenticity.
In short, we’re a studio that shares knowledge and believes in collective growth for our team, our partners, and players alike.
If that sounds good to you, let’s chat.
Meet the Team
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Faris Attieh
FOUNDER/CREATIVE DIRECTOR
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Patrick Morgan
GAME DIRECTOR
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Elizabeth Litvitskiy
PRODUCER
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Austin Wintory
COMPOSER
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Micaela Dawn
ART DIRECTOR
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Robin Vilain
LEAD DESIGNER
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Nicolas Abreu
TECHNICAL LEAD
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Omar Souissi
LEAD 3D ARTIST
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Bjorn Swenson
LEVEL DESIGNER
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Sarah Helen Slovak
NARRATIVE DESIGNER