Join Our Team

OPEN ROLES

  • We are looking for a Product Manager to develop and execute tailored campaign strategies for our debut title. You will work closely with our Community Manager, Producer, CEO, and Marketing consultant, & act as the central point of multiple disciplines and external vendors to meet the project’s needs.  

    Responsibilities:
    • Working with our Marketing consultant, Community Manager, and team management to develop and execute the marketing campaign, positioning and key messaging
    • Applying the strategic thinking and positioning to creation of assets and the marketing activity in each phase of the campaign and post launch
    • Develops and updates tactical plans during each stage of the campaign
    • Works with the Associate Product Manager to develop the project plan of tasks and timelines and makes sure we are on track and the work is getting done
    • Leads the creation of marketing assets including trailers, key art, store page copy etc.
    • Briefs and manages marketing suppliers such as the PR agency, trailer editors etc.
    • Manages the marketing costs budget
    • Creates pitch materials
    • Works with the Producer on their titles to coordinate on timings, marketing requirements from the developers and conducting creative reviews at key points in development
    • Sets goals and tracks performance of each title against target metrics
    • Reviews and analyses data: e.g. sales, wishlists, traffic and pulls out actionable insights

    Requirements
    • Experience in product marketing, brand management, or publishing within the games industry, preferably on an indie title.
    • Strong strategic thinking with the ability to develop and execute marketing plans.
    • Excellent project management skills.
    • Strong communication and collaboration skills, including working with developers, PR agencies, and internal teams.
    • A creative mindset, with a track record of developing innovative marketing ideas.
    • Comfortable working in a fast-moving, flexible environment with shifting priorities.
    • Experience launching indie games on platforms including Steam, PlayStation and Xbox.

    To apply, please click here.

  • We are looking for a Lighting Artist with a cinematic eye, realtime performance aptitude, and strong creative/technical background in Unreal. This Artist will be able to conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving, and will be able to partner with multiple disciplines to meet the project’s needs.

    Responsibilities:

    • Set up, implement, and polish cinematic lighting for both interior and exterior game environments

    • Work with the Art Director and Art Team to follow concepts and general visual direction of levels, with the ability to self-direct as needed

    • Collaborate with level designers on highlighting aspects that are important for gameplay

    • Identify improvements and efficiencies within our lighting pipeline to speed production and reduce costs at run time

    • Participate in giving & receiving critiques to ensure scenes are as impactful as they can be for narrative storytelling

    • Author post-processing effects such as color grading, exposure, tone mapping, bloom, etc.

    • Deliver assets within specific time constraints for marketing materials, game demos, and various stages of production

    Bonus:

    • Generalist experience with environment art in UE5 is a plus

    Portfolio

    All submissions must include examples showing personal and/or professional artwork.

    Details:

    • Contract role, 2 - 4 months

    • Remote position with a distributed team 

    • Will work most closely with team members in UTC-7, UTC-5, and UTC+1.

    • Note that we are an indie team and this is our debut game. Due to budget considerations, we are most likely able to hire a mid-level artist, but please apply if you believe you are a fit for the position and share your rate expectations for a freelance role.

      To apply, click here.